Wilderness Rejuvenation II

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Total Votes: 39,668

Wilderness Rejuvenation II will bring forward changes to the Chaos Temple Altar, bringing back the infamous Revenant Caves and a new miniquest - Mage Arena II.

The majority of content offered here has already been developed in free time, leaving just some finishing touches to bring them into the game.

This poll will close on Wednesday 8th November.

Should we add the ability for players to offer bones to the Chaos Altar found in level 38 Wilderness as described in the Dev Blog for a 50% chance to save any bone used in the process? There will be an NPC who will un-note bones for a fee.

Most Popular Option
Yes
84% (32,292)
No
16% (6,141)
Skipped
(1,235)

If the proposed changes to the Chaos Altar found in level 38 Wilderness are added to the game, as described in the Dev Blog, should completion of the Wilderness diaries remove the fee to un-note bones via the NPC near the altar?

Most Popular Option
Yes
71.3% (26,933)
No
28.7% (10,816)
Skipped
(1,919)

If the proposed changes to the Chaos Altar found in level 38 Wilderness are added to the game, as described in the Dev Blog, should completion of the Wilderness diaries give players a 60% chance to save any bones used in the process compared to the proposed 50% chance when sacrificing their bones to this altar?

Most Popular Option
Yes
71.1% (26,682)
No
28.9% (10,852)
Skipped
(2,134)

If the proposed changes to the Chaos Altar found in level 38 Wilderness are added to the game, as described in the Dev Blog, should completion of the Wilderness diaries allow players to sacrifice their bones to this altar slightly faster when not offering them manually? Manually offering the bones will remain the fastest method.

Most Popular Option
Yes
70.7% (26,145)
No
29.3% (10,831)
Skipped
(2,692)

Should we add Mage Arena II to the game, as described in the Dev Blog? Players with 75+ Magic who have completed the Mage Arena and unlocked the ability to cast all God spells outside of the arena will have to track down and defeat 3 brand-new bosses, found in random locations within deep multi-combat Wilderness. Completing this would allow players to upgrade one God cape to a new best-in-slot magic cape which is lost on death or when dropped.

Most Popular Option
Yes
85% (32,730)
No
15% (5,771)
Skipped
(1,167)

If Mage Arena II is added to the game, should it be possible to recharge new capes by tracking down and killing one of the bosses, rather than all 3? Unlocking the first cape would still require tracking down and killing all 3 bosses.

Most Popular Option
Yes
82.8% (31,240)
No
17.2% (6,472)
Skipped
(1,956)

If Mage Arena II is added to the game, should it be possible to obtain more than 1 God cape type at any given time? This would allow players to have capes from all 3 Gods without the need for any drop trick methods.

Most Popular Option
Yes
83.9% (31,860)
No
16.1% (6,136)
Skipped
(1,672)

If Mage Arena II is added to the game, should the new God cape offer a 2% Magic damage bonus in addition to the stats currently offered?

Most Popular Option
Yes
82.8% (31,300)
No
17.2% (6,503)
Skipped
(1,865)

Should we add the Revenant caves to the game, as described in the Dev Blog? The caves would be located within the wilderness from levels 17 to 40. There will be a variety of existing NPCs to kill, alongside a new NPC - Revenants. All non-Revenant NPC monsters within the cave would be part of the Wilderness Slayer monster list. There will be various high-level shortcuts and escape routes available to players.

Most Popular Option
Yes
81.2% (31,092)
No
18.8% (7,208)
Skipped
(1,368)

If the Revenant caves are added to the game, should all non-Revenant NPCs within the cave differ slightly from their normal versions, similar to the monsters found within the Kourend Catacombs? They would have slightly higher stats and a buffed loot table. If this question fails, the normal version of the NPCs will still be added.

Most Popular Option
Yes
80.1% (29,920)
No
19.9% (7,449)
Skipped
(2,299)

If the Revenant caves are added to the game, should we add a new task for Revenants to the Wilderness Slayer task list? Any level of Revenant would count towards this task.

Most Popular Option
Yes
81.6% (30,705)
No
18.4% (6,930)
Skipped
(2,033)

If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop the Revenant bracelet as described in the Dev Blog? If this question passed, Revenant NPCs will also drop Revenant shards, which are a guaranteed drop used to charge the bracelet. The uncharged bracelet and Revenant shards would be tradeable.

Most Popular Option
Yes
77.4% (28,421)
No
22.6% (8,290)
Skipped
(2,957)

If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop a Teleport Scroll as described in the Dev Blog? This single use item would teleport players to the lower wilderness-level entrance of the Revenant caves. The scrolls would be tradeable and the drop rate would increase dependent on the level of Revenant killed.

Most Popular Option
Yes
78.9% (29,228)
No
21.1% (7,807)
Skipped
(2,633)

If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop a new tradeable necklace, the Amulet of Peril, as described in the Dev Blog? The amulet has the ability to increase your Strength bonus based on how low your active hitpoints are whilst in PvP combat only. This would not stack with similar effects such as the Dharok's set. The drop rate would increase dependent on the level of Revenant killed.

Most Popular Option
Yes
71.8% (26,077)
No
28.2% (10,262)
Skipped
(3,329)

If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop a new set of tradeable gloves/vambraces that would be BiS for ranged, as described in the Dev Blog? These would require 40 Defence and 70 Ranged to equip. The drop rate when killing the highest level of Revenant would be approximately 1/9000.

Most Popular Option
Yes
72.3% (26,845)
No
27.7% (10,295)
Skipped
(2,528)

If the Revenant caves are added to the game and the new tradeable gloves/vambraces as described in the Dev Blog also pass the poll, should the drop rate of them be reduced to approximately 1/4500? If this question fails and the gloves/vambraces pass the poll, they will have the approximate 1/9000 drop rate as initially proposed.

Most Popular Option
Yes
63% (23,041)
No
37% (13,537)
Skipped
(3,090)

If the Revenant caves are added to the game, should Revenant NPCs within the cave have a chance to drop a tradeable Loot Key Scroll, as described in the Dev Blog? The Loot Key Scroll can be redeemed at Krystilia (the Edgeville witch), giving players the ability to toggle 'Loot keys' for any PvP kills. The drop rate would increase dependent on the level of Revenant killed.

Most Popular Option
Yes
73.9% (26,586)
No
26.1% (9,397)
Skipped
(3,685)

If the Revenant caves are added to the game, should we also add the Vesta's PvP set as described in the Dev Blog to the Revenants drop table? These armours are very rare and would be tradeable until players have paid a fee to equip them. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, they will disintegrate and leave the game. They cannot be repaired, making them very expensive to use. The fee to equip the armours would introduce a slight gold sink into the game.

Most Popular Option
Yes
69.5% (25,258)
No
30.5% (11,070)
Skipped
(3,340)

If the Revenant caves are added to the game, should we also add the Statius's PvP set as described in the Dev Blog to the Revenants drop table? These armours are very rare and would be tradeable until players have paid a fee to equip them. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, they will disintegrate and leave the game. They cannot be repaired, making them very expensive to use. The fee to equip the armours would introduce a slight gold sink into the game.

Most Popular Option
Yes
69.4% (25,176)
No
30.6% (11,096)
Skipped
(3,396)

If the Revenant caves are added to the game, should we also add the Morrigan's PvP set as described in the Dev Blog to the Revenants drop table? These armours are very rare and would be tradeable until players have paid a fee to equip them. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, they will disintegrate and leave the game. They cannot be repaired, making them very expensive to use. The fee to equip the armours would introduce a slight gold sink into the game.

Most Popular Option
Yes
69.3% (25,112)
No
30.7% (11,117)
Skipped
(3,439)

If the Revenant caves are added to the game, should we also add the Zuriel's PvP set as described in the Dev Blog to the Revenants drop table? These armours are very rare and would be tradeable until players have paid a fee to equip them. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, they will disintegrate and leave the game. They cannot be repaired, making them very expensive to use. The fee to equip the armours would introduce a slight gold sink into the game.

Most Popular Option
Yes
69.1% (25,072)
No
30.9% (11,190)
Skipped
(3,406)
Wilderness Rejuvenation II | Old School RuneScape