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Gathering Efficiencies & More Lock-in Poll

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Gathering & Skilling-focused Quality of Life Improvements

We've shared a blog outlining a number of potential Quality of Life updates aimed at improving Gathering skills, with a healthy helping of other changes also targeting Skilling QoL improvements.

In case you missed it, the blog also features some proposals for changes we'd like to make to Last Man Standing and Trouver Parchments, these have been updated since our initial proposal so make sure to take a look using the link below.

Mining

Should we add the Gem Pouch, Gem Satchel, Gem Tote and Gem Sack to the game, as described in the blog? These are a craftable set of upgrades that allow players to store semi-precious gems like Opal, Jade and Red Topaz.

This includes the addition of the Immaculate Moleskin (used in the creation of the Gem Sack) to the Giant Mole's loot table.

  • Yes
  • No
  • If Question 1 passes, should we add an optional instance to the Giant Mole for a nominal 25,000 GP fee?

  • Yes
  • No
  • Should we allow Infernal tools, such as the Infernal Pickaxe, to be recharged with a Smoldering Stone even if the tool has charges remaining? This would mean players no longer need to wait for their tools to fully deplete before recharging.

  • Yes
  • No
  • Should we allow the 'burning' effect of Infernal Tools to be toggled off, effectively making them function identically to their Dragon tool equivalent?

  • Yes
  • No
  • Should we allow the Expert Mining Gloves' chance to prevent ore depletion apply to Runite Golems found in the Wilderness Resource Area? This effect already applies to Runite rocks.

  • Yes
  • No
  • Should we allow players to have a chance to receive additional Runite ore when successfully mining from a Runite Golem, scaling up with Wilderness Achievement Diary tier completion, as described in the blog?

  • Yes
  • No
  • Should we allow players to claim noted Daeyalt Essence when handing in Daeyalt shards, as described in the blog?

  • Yes
  • No
  • Should we allow Celestial Signet's Mining enhancer effect to apply to Daeyalt shards, giving players a chance to receive an additional Daeyalt shard whenever they successfully mine some?

  • Yes
  • No
  • Hunter

    Should we add stackable Net Traps to the game, as described in the blog? These can be created by combining Rope and a Small Fishing Net, stack in the Inventory, and can be stored in the Huntsman's Kit, purchased from Hunter shops or traded with other players.

  • Yes
  • No
  • Should we adjust the behaviour of various Hunter Traps, including Net Traps, to enter a 'failed trap' state where they can be reset without needing components to be picked up from the ground, as described in the blog?

  • Yes
  • No
  • Should we allow players to construct Deadfall or Pitfall traps using logs that are stored in a Log Basket?

  • Yes
  • No
  • Farming

    Should we add a right-click 'Deposit-all' option to Tool Leprechauns?

  • Yes
  • No
  • Should we allow players to set a 'default' seed on the Seed Box, which would be planted when using the Seed Box on a Farming patch?

  • Yes
  • No
  • Should we allow players to dig up any plant regardless of its growth state, similar to how Herb plants already function?

  • Yes
  • No
  • Should we display the seed required for an active Farming Contract at the top of the Seed Vault, allowing for quicker access?

  • Yes
  • No
  • Should we re-introduce Sulphurous Fertiliser, as described in the blog? This would be made by combining Saltpetre and Compost, and can be used on Vine patches to increase the yield of Grapes and Zamorak's Grapes.

  • Yes
  • No
  • Other Skilling-related Changes

    Should we add an 'un-note' NPC near to the Ancient Furnace on Grimstone? This NPC would charge 100 GP to unnote metal bars, but considerably speed up cannonball production for Sailing.

  • Yes
  • No
  • Should we allow Wesley, who can be found in Nardah, to crush Coconuts into Coconut Milk, as described in the blog?

  • Yes
  • No
  • Should we allow the Tackle Box to store a Knife and Hammer, for processing Sacred and Infernal Eels?

  • Yes
  • No
  • Should we allow appropriate Fishing bait to be used directly from the Tackle Box, so long as the Tackle Box is in the player's inventory?

  • Yes
  • No
  • Should we adjust the location of the portal at the Law Altar so that its distance from the altar better lines up with other Runecraft altars? This would mean moving the entry portal closer to the altar.

  • Yes
  • No
  • Should we remove the Monks of Entrana's restriction on bringing armour & weapons to the Law Altar? This would still prevent travel to Entrana via the Law Altar if players possess any prohibited items.

  • Yes
  • No
  • Should we adjust the 'bonus resource' rounding on the Kingdom Management activity in Miscellania, as described in the blog? If this passes, it would effectively provide bonus resources like Bird Nests more frequently.

  • Yes
  • No
  • Should we allow Fossils to be deposited into a Fossil Storage Box without requiring a Bank PIN?

  • Yes
  • No
  • Should we reduce the Nightshade or Cave Nightshade required to make Poison Dynamite from three to one?

  • Yes
  • No
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