LIVE

Sailing Buffs, Changes & More

Close Date:

Vote Now! Become a member and have your say!

Over the past few months, thousands of players have set sail, exploring the world of Gielinor in a completely new way. Your feedback has always been essential for the success of Sailing - you've told us what's working well, and what we need to look at improving.

Over the past few months, thousands of players have set sail, exploring the world of Gielinor in a completely new way. Your feedback has always been essential for the success of Sailing - you've told us what's working well, and what we need to look at improving.

In this poll, we're offering various changes to training methods and combat, and other updates to help make it even better.

Port Tasks

Successfully completing Courier Tasks will award Loot Sacks, helping you gather useful boat supplies to reduce the time it takes to obtain boat upgrades.

Loot Sacks are stackable, working similarly to Hunter Rumour loot sacks. You can open them to receive a bundle of supplies at once.

Should we add Loot Sacks as a reward upon successful completion of Courier Tasks? These will offer additional boat supplies as a reward from Courier Tasks and scale based on the level of task you complete, and distance at which you've delivered cargo.

  • Yes
  • No
  • Should we add a very rare chance to receive a Broken Dragon Hook from Loot Sacks? Please note, this would be similar in rarity to the Dragon Axe from Wintertodt or Dragon Harpoon from Tempoross.

  • Yes
  • No
  • Boat Combat

    We're offering an auto-retaliate setting for cannons against sea creatures that attack your boat. When enabled, any cannon that you're locked into would automatically fire back at hostile sea creatures that attack you.

    Naturally, there would be a short delay before the cannon responds, which will ensure that actively targeting creatures yourself will always be the most efficient option.

    This feature only applies to your cannon - your player character would not auto-retaliate via normal weapons.

    Should we add an auto-retaliate setting to cannons for sea creatures that attack your boat?

  • Yes
  • No
  • Bosun's Bench is a new facility for your boats. When a crewmate or player is assigned to this facility, they will periodically repair your ship when it can be healed without overhealing it. This uses kits stored in your Cargo Hold. It will still benefit from your crew's Deckhandiness stats.

    It can be built in any existing slot that currently supports a Salvaging Station.

    Should we add Bosun's Bench as described in the blog as a reward from Red Reef? This would allow you to create a new facility that, when a crewmate is assigned, will periodically repair your ship when it can be healed.

  • Yes
  • No
  • Slayer

    We're making high-tier materials more obtainable, so we want to ensure that Frost Dragons continue to have a valuable place in the wider game.

    In addition to these proposals, Frost Dragons and Lava Strykewyrms will now drop Dragon Sheets more frequently both on-task and off-task. These changes are aimed to make them a more viable method to obtain high-level Sailing upgrades via training Slayer.

    Should we introduce a new Slayer unlock to increase the weighting of Frost Dragon tasks from Nieve and Duradel from 5 to 8?

  • Yes
  • No
  • Should we introduce a new Slayer unlock to extend Frost Dragons from Nieve and Duradel as explained in the blog?

  • Yes
  • No
  • Medallion of the Deep

    We plan to improve the Medallion of the Deep, so that it can work in the Fossil Island underwater area, excluding the underwater Agility/Thieving activity.

    Within that underwater Agility/Thieving activity, we're proposing that the medallion will reduce oxygen depletion by 80%.

    Should the Medallion of the Deep reduce oxygen depletion by 80% within the underwater Agility/Thieving area at Fossil Island?

  • Yes
  • No
  • ... and more!

    Have you ever wanted to chill on your boat and engage in some regular Fishing? We'd like to add some regular Fishing spots out at sea to add a little more thematic flavour to Sailing. Unlike the shoals in Deep Sea Trawling, these spots would be fixed in place and would not move.

    You'll catch the same fish, at the same rates, with the same tool, bait and requirements as on land.

    Should we add regular Fishing spots at sea as described in the blog?

  • Yes
  • No
  • Fashionistas, fear not - we're still keen to launch the range of sail cosmetics outlined before. In the meantime, we'd like to start with a systems update so that we can prepare the infrastructure for future boat customisation.

    This will bring a variety of solid-colour sails, each created using 10 of the existing dyes, including black, blue, pink, red, yellow and more.

    Sail customisation will be unlocked at level 41 Sailing.

    This will bring a variety of <col=ffffff>solid-colour sails</col>, each created using <col=ffffff>10 of the existing dyes</col>, including black, blue, pink, red, yellow and more.<br><br>Sail customisation will be unlocked at <col=ffffff>level 41 Sailing</col>.

    Should we add a general system for customising boat sails, including a range of new basic sail colours?

  • Yes
  • No
  • For those of you who fell in love with the Dread Pirate sails pitched previously, we're keeping that in our back pocket as a reward from future thematically appropriate content.

    Finally, by popular demand, here's an extra reward for the level 99 sailors among you...

    Should we add the 'Teleport to Boat' spell as an additional Sailing skillcape perk? Please note, you would still require the Greater Teleport Focus to use it.

  • Yes
  • No